NVSE Extender aka NX Downloads Fallout Non Adult Modsref.NXGet. Skeleton. Path.Available since V1.How To Install Fallout 3 Script Extender InstructionsReturns the skeleton path for the actor reference.For example, returns male for humans, NVBig.Horner for big horners, etc.NXGet. Random. Available since V1.Takes two integer arguments x and y and returns a random value from x to y, inclusive.NXGet. Version. Available since V1 Returns an integer representing the version release, starting from 1.NXIs. Using. Skeletonname string actor refAvailable since V1.Fixed in V6, thanks Ashmedai Given a skeleton name fragment and an actor reference player, NPC, or creature, returns the 1 if the actor is using a skeleton in that directory, 0 otherwise.The directory fragment must match the subdirectory under meshes, and is not case sensitive.C7EC2FC47B6DF591A79D0518E76AB1EB00210/' alt='How To Install Fallout 3 Script Extender' title='How To Install Fallout 3 Script Extender' />Name Sprint Mod Version 1.Date 08252017 Category Gameplay Effects and Changes Requirements Fallout Script Extender FOSE is required for some features.NXIs. Using. Skeleton male will return 1player.NXIs. Using. Skeleton nvgecko will return 0.Rex. REF. NXIs. Using.Skeleton male will return 0.Rex. REF. NXIs. Using.Skeleton dog will return 1int NXIs.In. Listlist formlist item object recurse intAvailable since V1.Fixed in V5 Given a formlist and an item base object, reference, or dynamic reference, will return 0 if the item is not in the list at all, or a value greater than 0 indicating how the object was found.The recurse flag is an optional integer that should be 1 or 0.It is currently not implemented.In the future, it will search formlists contained within formlists.Take the following three vars set item.A to Acoustic. Guitarset item.B to player. placeatme Acoustic.Guitar 1set item.C to player. placeatme Acoustic.Guitar 1. And two formlists.List. 1 contains item.A, list. 2 contains item.B. NXIs. In. List List.A and NXIs. In. List List.B will both return 1.NXIs. In. List List.B will return 2. NXIs.In. List List. 2 item.A will return 3. NXIs.In. List List. 2 item.C will return 4. Notes on the Set.EV and Get. EVfunctions 1.The persist flag, as yet, does nothing.These values are saved with savegames will persist across game sessions.The keys are NOT shared between types.You can safely store a float and a form both under the key my key and they will not overwrite one another.Internally they are stored in entirely separate arrays maps actually, one per type.NXSet. EVFlkey string value float persist intAvailable since V3 Stores a floating point value with a reference.SET and GET functions.REF. NXSet. EVFl test value 3.Will create the variable test value, associated with the player, and set it equal to 3.This is basically the same thing as an associative array in perl, php, java via an object, etc.As yet, there is no key iterator.NXGet. EVFlkey string.Available since V3 Retrieves a floating point value set via the above syntax. Rome Total War 2 Mod Manager Reloaded . Will return 0 if the value has never been set.NXSet. EVFokey string value form persist intAvailable since V3Fixed in v.See NXSet. EVFl above.This is the same, but stores a form instead reference, base, or dynamic.NXGet. EVFokey string.Available since V3 See NXGet.EVFl above. This is the same but retrieves a form.NXGet. Conversation.Partner. Available since V7.Thanks a ton, jaam Returns the current conversation partner if in a conversation AND the NPC initiated the conversation via Start.Conversation topic.Only makes sense when called on the player.Only works in MENUMODE blocks, as that is where conversations happen.To use in gamemode scripts, just create a menumode block that calls it fairly often and stores the result in a quest var that you can use in GAMEMODE blocks.NXGet. Conversation.Partner ref now somerefref.NXClr. EVFl key matchAvailable since V9 Clears out the key on ref.Match is optional.If set to 2, clears all keys starting with the one you specify, e.NXClr. EVFo key matchAvailable since V9 Same as NXClr.EVFl, but for the form vars.
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